20151130

Squad Update: Maps, Radio Channels, Checklist Preview, and Gun Sights Zip.

Squad Update: 

The squad has effectively forked into two MA groups.  This is mostly due to disagreements over radio usage and tactics.  There were many things suggested, but in the end it seemed best if we just forked the two groups, allowing them to continue to grow separately and organically.

At some point when things are detailed we will be revisiting the squad night idea.







Radio Channels:

A list of the updated radio changes:
    AeroFighters:    Main: 158 Alternate:157
    GhostShakers:   Main: 158 Alternate:157 
    GraveDiggers[WWI]:   Main: 158 Alternate:157 

    Peacemakers:  Main: 195 Alternate: TBA [any changes can be found listed in your squad MOTD, Contact Higheye for any further information.]


Events:

Updates on event will be posted from the Aces High Events page when the dates and times are available.  Events are KOTH, Air Racing, Combat Challenge, Snapshot and FSO.

I will have the squad registered for FSO in the next few days, everything going well.  Anyone else that wants to participate, send me an email with "SPECIAL EVENTS" in the subject line so I can add you to the roster before the next event, this upcoming Friday.

Update on checklists and maps:


You can download the Maps as a Zip From the link below.  The preview is a screen shot of the package that I am putting together from Pandas originals.  I will also include some extra flight data and charts, along with radio channels and a flow list that will work for most fighter aircraft, as well as one that will work from most bombers.  

Download the Zip of printable maps here:: Download Zip 

Gun Sights:

You can download the extra gun sites from the link below.  I may add a preview at some point.  Included in the Zip are the B-25H 75mm, Osti-Tool, Pand Bomber Gunsight v1.0 and reverse v1.0, A2 Rocket Sight. Download Zip














20151030

Update.

War Update 


Played earlier today for a bit.  We are losing the war badly on the newest map.  If it keeps going like this I have little doubt that we will have a new map tonight.  

Got a kill with a 45, so I got that going for me.  Though Still lost the perks and 300 more in a couple hours.  Shame. 



We are going to be implementing a plan for taking back the NE if we get enough people on tonight, we'll see what happens.  B-17 & b-29's have been hitting our strats and the city all day[since 8am eastern 11pct.] so we have very little to work with until we get some key bases back and others resupplied.  


The VH guys have been saving us in the middle and holding what they can.  But they will need help from the air if we are going to gain ground and not keep getting pushed back.  

Squad News


Higheye, Shakey and I were speaking about when best to schedule squad night.  I will put up a form, mirroring it on our other sites, and in the forum.  Feel free to let us know your availability so we can scheduled a time that most people will be O.K. with. 


I will be updating the roles online so that everyone has a rank and knows their role as far as squad night is concerned.  

There is an old squad that had a ranking system that I like.  I will look for it and try and post the link so we can decide whether we would like to use it or not. 


We are going to try and fly the same planes on each sortie and do some fun things.  I have a video of hanger flying that I need to post.  We had a lot of fun last night! 





20150506

Update:Just Came Back

I just came back to the game recently.  I have a lot to do in general, so I will be getting back to things as soon as possible.  I will have some articles and videos up in the coming days.  I believe that I will be switching it to a domain, but this one and the current feed will be active while I work on all this and for a short time later.

I have thousands of pictures and quite a few videos to edit, and add, they will be categorized here from my YouTube page and other accounts.  I will likely have a static link to the images here.  I also have several Facebook pages in the same category that I will add and link from the bio page.

I have another project that I will be asking for help on, I will post those details later today or tomorrow.

cheers all, and good to see everyone.

    Jon  (~ s1id3r0 *) 

20121202




Military gliders (an offshoot of common gliders) have been used by the military of various countries for carrying troops and heavy equipment to a combat zone, mainly during the Second World War. These engineless aircraft were towed into the air and most of the way to their target by military transport planes, e.g. C-47 Skytrain or Dakota, or bombers relegated to secondary activities, e.g. Short Stirling. Once released from the tow craft near the front, they were to land on any convenient open terrain close to target hopefully with as little damage to this cargo and crew as possible as most landing zones (LZ) were far from ideal. The one-way nature of the missions meant that they were treated as disposable leading to construction from common and inexpensive materials such as wood. 
Troops landing by glider were referred to as air-landing as opposed to paratroops. Landing by parachute caused the troops to be spread over a large drop-zone, whereas gliders could land troops in greater concentrations precisely at the target landing area. Furthermore, the glider, once released at some distance from the actual target, was effectively silent and difficult for the enemy to identify. Larger gliders were developed to land heavy equipment like anti-tank guns, anti-aircraft guns, small vehicles, such as jeeps, and also light tanks (e.g. the Tetrarch tank). This heavier equipment made otherwise lightly armed paratroop forces a much more capable force. The Soviets also experimented with ways to deliver light tanks by air, including the Antonov A-40, a gliding tank with detachable wings.

20121201


Great looking game, looking forward to wasting a bit of my life playing it.

20121126

Spent some time watching many videos over the holiday's, very productive, so I figured I would post some for your holiday watching pleasure.



20121022

Back in the fight...




A P-40 still flying to this day. 

from left: CuzCr0p, nobody1, shakey61, and s1id3r0.
Out of camera was higheye, and TA57.  this one is from
quite a while ago, good times though. 

So we have been off track for a bit now, and by we, I mean me.  I have been working on getting my ticket, so I have not been as attentive to the blog as I have intended to be.  Been studying and working, I suppose I have slept as well, though I don't remember it. As of this week I am just getting back into the swing of things.

Since I have been away for a while, I would like to talk about something a bit more interesting, which means "air combat" -- at least to me, and most that I imagine will read this.

One of the biggest causes of a failed combat mission is getting attacked when you are not in the right position to defend. When I talk about being in the right position, I am also referring to the state of the aircraft that you are flying, altitude, fuel load-out, and ordinance -- as well as your mind set at the time.  An easy way to think about this is to use the acronym SAFFE: Speed, Altitude, Fuel, Fire-Power, Egress.


Speed & Altitude:

Quite a few times on missions, we have taken off from a base close to some action, and have proceeded out at Vx ( http://www.learntofly.ca/airspeeds-v-speeds-vx-vy-vs-vs1-va-vno-vne-vfe/ )-- only to find a fight just after reaching cruising altitude, a couple hundred knots below the Va we want to be fighting at.

This is a simple fix in my estimation.  We should make a concerted effort to utilize an enroute climb, Vy, as opposed to Vx.  The point of this is to stay at a decent speed at all times, speed is life, while still gaining the most altitude possible.  In the P-51 and P-38 -- my aircraft choice for fighter-sweeps -- you can be climbing at 1.5k plus, while still being at or above Va.  Since most of the time we are in P-51's on these missions, or some other fastmover, it is essential that we take and maintain this advantage, even if we have to arrive 5k lower than we would have if we were climbing out at Vy.   It is much easier to make up 5k than 200 knots.

Fuel:

Fuel is the life blood of the aircraft, it stops flowing, you stop flying.  So you want fuel and you want a lot of it.  Though this may not always be the best idea when defending a base close to home, or going after some incoming bombers for the most part the rule still stands: ..."The only time you have too much fuel is when you are on fire..." .  So take extra, if you can, and dump it if and when you have to.

There is nothing worse than chasing or being chased by Charlie, and then looking down and realizing you are almost out of petrol.  Though it must be said that it is hard to fly a brick, so that would suggest that one would want to be patient and greedy with ones energy.  If you have a lot of fuel on board you don't want to go flipping and flopping the aircraft around, you want smooth direction changes and accelerating flight most of the time.  Again, speed is life!

Fire-Power:

Depending on what ship you're flying you may not have much ammo to spare, so you don't want to go shooting at everything that flies by the windscreen.   As with anything else, consideration must be used for each burst and counter to that each burst should be just that, your own personal hell raining down on your opponent.  If your going to use it you might as well make it worth it.

At this point we also want to set an alarm in our brain that reminds us to leave and rearm when the ammo gets low.  This is just a disciplined that you have to develop.  When you hit a certain point, your inner alarm goes off, and your next call should be something to the effect of ..."RTB, Bingo Ammo"...

Egress:

This is Aviator 101, know your exact position at all times.  If you don't know where you are, that should be the first thing on your list of things to do.  Life moves fast, aircraft move faster.  Once you know where you are, know how to get out as well.  Preferably a route with cover from incoming friendlies.

All these things link together into a check list that you can tuck away in your bean to make sure that you are in a position of advantage, even if you are not quite as high, light, and fast as your opponents a tactical advantage can save you a trip to the tower.

Pictures of the Week:

You all know, or should by this point, that I love the P-40.  One of if not my favorite ship to fly, though it can be a bit over matched in most situations, it has gotten me home in less than hospitable conditions more times than I can count; while surprising an enemy or two with it performance in the process.

So in pictures this week we have the P-40 in all its down and dirty glory. enjoy.